
Games Developed and Published by MechaWare
~New Project~ Mecha the Slag on August 22, 2010 So this week I’m going to be releasing a new project. Yup, actually releasing for once. It’s been under development for a total of a month (few weeks in May and then these last two weeks), and it’s an MMO. … Continue reading |
Game Development for 7 Year Olds Mecha the Slag on August 1, 2010 I just recently found out about Microsoft’s Kodu project. Initial responses around the internet is that it’s too kiddie and has absolutely no freedom. At first I thought that that couldn’t be possible, game development can’t be simplified to the … Continue reading |
Skinner Box as a Game Mechanism Mecha the Slag on July 26, 2010 OH BOY is this controversial. You can not believe how many times I’ve been shunned just for brining up the Skinner Box concept. Both Guinea and Hackett have labelled it “fake fun”; fun that isn’t real and only based on an addiction. … Continue reading |
The Benefits of Moving Development Away from Scripting Mecha the Slag on July 21, 2010 The thing about developing for MechaSource for me is that I both have to work on a game and the actual engine. That’s kinda double the work, but they each benefit eachother. But because this work process is so slow, I really … Continue reading |
Now You’re Thinking With GL_READ_BUFFER Mecha the Slag on July 19, 2010 GL_READ_BUFFER is magical. It can see into the future. Or past. Either way it manages to render something that isn’t rendered yet. Yeah we’re on the same level, I have no idea either. All I know is that that wasn’t … Continue reading |