MechaWare ... Game Development and Design
Home · Games · MechaSource · Cellphone · Steam

Games

Games Developed and Published by MechaWare
MechaSource

MechaSource Game Development Tool
Cellphone

Games, Apps and Tools Developed for Cellphones
Steam

Games, Server Plugins Et Cetera for Steam and Valve Games



~New Project~
Mecha the Slag on August 22, 2010

So this week I’m going to be releasing a new project. Yup, actually releasing for once. It’s been under development for a total of a month (few weeks in May and then these last two weeks), and it’s an MMO. … Continue reading

Read more...

Game Development for 7 Year Olds
Mecha the Slag on August 1, 2010

I just recently found out about Microsoft’s Kodu project. Initial responses around the internet is that it’s too kiddie and has absolutely no freedom. At first I thought that that couldn’t be possible, game development can’t be simplified to the … Continue reading

Read more...

Skinner Box as a Game Mechanism
Mecha the Slag on July 26, 2010

OH BOY is this controversial. You can not believe how many times I’ve been shunned just for brining up the Skinner Box concept. Both Guinea and Hackett have labelled it “fake fun”; fun that isn’t real and only based on an addiction. … Continue reading

Read more...

The Benefits of Moving Development Away from Scripting
Mecha the Slag on July 21, 2010

The thing about developing for MechaSource for me is that I both have to work on a game and the actual engine. That’s kinda double the work, but they each benefit eachother. But because this work process is so slow, I really … Continue reading

Read more...

Now You’re Thinking With GL_READ_BUFFER
Mecha the Slag on July 19, 2010

GL_READ_BUFFER is magical. It can see into the future. Or past. Either way it manages to render something that isn’t rendered yet. Yeah we’re on the same level, I have no idea either. All I know is that that wasn’t … Continue reading

Read more...